Sunday, June 29, 2014

(Hereinafter, Nakajima) Nakajima Shinya: while everyone is a company, or that production was Creati


2014.06.18 Wed
(From left) simple programming class using the iPad at an elementary school in the United States Shinya Nakajima said, Naoki Ito, Mr. Park justice, Mr. Saito Seiichi said, Inoko Toshiyuki Mr. and start, programming environments and digital devices at hand our now that came down to. Meanwhile, I see a figure to address the human resource development actively, yet companies in Japan. For example, PARTY, Bascule, Rhizomatiks, team lab. In addition, didi games there is a common denominator of many of these companies. Etc. activities, beyond the boundaries lightly didi games creative company to put the shaft to the Internet and digital, global reach, such as art and advertising. So, Saito Seiichi Mr. Park justice Mr. now, to continue to challenge the new most creative Ito Naoki (PARTY), (Bascule), (Rhizomatiks), Inoko Toshiyuki Mr. (Team Lab), inviting the company representative The, why open aggressively and workshops school, what young people about what're didi games looking for and, and human resources they seek now, Shinya Nakajima said principal existence of the creative world a (Tohokushinsha) held a roundtable discussion moderator. Let's deliver the pattern! and why educational efforts of each
(Hereinafter, Nakajima) Nakajima Shinya: while everyone is a company, or that production was Creative Labs, I and to come actively involved in "education" such as human resource development. First, PARTY Mr. Bascule's was started a school called "BAPA". Park Justice (hereinafter, Park): I will celebrate the graduation ceremony didi games soon. Nakajima: The Rassha~tsu doing what "Team Lab online skills," as, team Inoko's lab is doing a workshop Tteyuu "skills" is Rhizomatiks of Saito's. People didi games who are young people, the children who came art school, didi games University of Technology, from a professional school perhaps, or rather dissatisfaction Tteyuu? "Or would bite Well as it is", a phenomenon everyone didi games Tteyuu started doing all at once this kind of thing, existing and I think the way to and raised in, and the trial of some sort. So, I, and I wanna go to hear the place, "what didi games does" form of human resources coveted "" every direction of the company that is going to state-of-the-art industry Tteyuu didi games "whether able to become so How can I" . I I, I have to have been incorporated in a large industry Tteyuu commercial production, and advertising, the business category the traditional, but this day and age, So that Akan is not it mean that came out full. First of all, did you start Why is "BAPA"? Companies that are active in crunchy such as the Internet such as digital.
BAPA: for short school for the next generation of creators didi games and PARTY Bascule began "Both Art and Programming Academy", didi games "BAPA (Patil)". After one man is capable of both programming and design, the possibility of representation should spread more. I'm holding a desire to want to grow such a genius. July 26, 2014 (Saturday), the 27th is on Sunday, held at Shibuya Hikarie 8th floor coat (admission free) the Graduation Exhibition of the first graduating class of "BAPA". Park: the opportunity, but I have a story that's Tteyuu out when drinking with Ito-san. didi games And I think it 's not what you grow up taught in text, and something that people encounter and notch or a significant impact on manufacturing. Their rise even more things to do with Mr. PARTY, and its momentum is if transmitted didi games to young people as it is. It is an attempt to create an environment to grow up eventually. I feel that where something is likely to occur, BAPA is. It is a feeling to make a place for experiment: Nakajima. Naoki Ito (hereinafter, Ito): You do just PARTY also I was there, but I think that it should become a social movement of one with things to do with Bascule's. It is not a "Bapaizumu", but I tell you were joking Nantes "Like if Kizamere a name in the history of art and design" (laughs). It got to Hikarie display at the graduation project. If you are asked to sponsor the Hikarie, I get to announce the end, the work which can be dropped into Tteyuu theme "Let's interesting to Shibuya" on the stage of Shibuya. Do you have How many: Toshiyuki Inoko (hereinafter, Inoko)? didi games It is about 30 people: Park. With the selection test from applicants didi games of about 100 people, and we have received 88,000 didi games yen so "Patil" tuition. Society people and there are quite a lot after all. About 7,8 percent. It is cheap: Inoko. In all 10 times, how many hours do you do there once? Park: A minimum of three hours, we are doing and forth in the lounge of the house and studio of the PARTY. I ask them to group work in first creating works anyway: Ito. We are making didi games a curriculum to suit the production process from where you think the idea, until the finish by implementing. If you are doing the Tteyuu "BAPA Bar", I do while drinking a tutorial didi games about the work or "I say these people are a little more" after the class is over. Nakajima: mean that the company is done with two people, "it! Once guy Oh Yeah, Maybe catch" of such like it Are there any in that sense? Ito & Park: There are of course (laughs)! It is not because the colleges and universities of Tteyuu "may do better together if there is your edge if": Nakajima. It's where you want to aim after all, there to from students, and I'm organizers didi games also think so, interests coincide. didi games Of the place of Saito's "skills" do you do a workshop like?
skills: Rhizomatiks has been held since a few years ago, workshops to lecture about how the production and device programming. We are currently preparing for the next implementation, curriculum and technologies based advertising campaigns and media art history is also under consideration. Details of the "skills" is scheduled for announcement of SNS Rhizomatiks didi games Web and as soon as it is determined next time you are planning didi games online / offline. Saito Seiichi (hereinafter, Saito): Rhizomatiks so populations "people didi games make", Manabe (severity), Ishibashi skills what and what makes program, device, with various tools until now in the "skills" ( I was taught mainly in original). In addition, artists comes from abroad, we are doing a series to do while drinking sake of the lecture interactive system of people didi games who are active in the world Tteyuu "Flying Tokyo". This year, at Laforet Museum Harajuku and Hikarie, I was held in the grant of human resource development project of the Agency for Cultural Affairs. The'm call me "business awakening" I. They had various even saying a word to programmers, system engineers are making system didi games in the routine work in large companies actually (SE) account for much of the world. To such people, and teach the program, for example, to move the robot, they will be able to totally different by taking advantage of the skills. Of course, I also happen to do not to be exceeded hurdle to some extent, to be or to acquire knowledge and new technology. In, to participate in the "skills", they are good to me independently finally, and I mean want to come to my house If you have good human resources is located. I'm also teaching at universities Ito-san, but basically, university education is no good at all.
Kanagawa born 1975: Seiichi Saito. He studied at Columbia University in the Department of Architecture (MSAAD) the architectural design, started working in NY since 2000. The opportunity to return home and working as a Kurietibu at ArnellGroup then, the was elected to the artists in the Echigo-Tsumari didi games Triennial of 2003. After working as a creative freelance, was established Rhizomatiks in 2006 then. Based on logical thinking that I cultivated in the building, has been making a lot of solid work, in the area of interactive art, commercial. The winning number in Advertising Awards 2009 2014 home and abroad. Currently, Ltd. Rhizomatiks Representative Director, Tokyo University of Science, Faculty of Science and Technology, Department of Architecture, part-time lecturer. 2013 D & AD Digital Design Jury, 2014 Cannes Lions Branded Content and Entertainment Jury. University of: Where Nakajima? Tokyo University of Science is: Saito. If you think well well, finding didi games a job is not it basic premise times like that you're doing in college. But I just think you become an artist such as I now, also the way of free lance. student who has become the "I even be possible independence you were this," What is interesting and university I need to do really the sort of thing. didi games So, we companies to develop human resources, people who can work together in the end, was the awakening or start your own, and it become to level up the entire form is Domo long. Nakajima: It is funny, it is. And to have the skill, you can not break through a little something. People didi games can come in search of some kind of awakening. Saito: Raizoma challenge is that there are no competitors so much, even in a negative didi games way even in a good way. But I think that I, who conflict came out is interesting. And a threat, and it will also stimulate, and suitability didi games price is made, it will come to be balanced market basis. There is also a kind of thinking in the point of education. Nakajima: I such "Niseraizoma" (laughs). Not only Tteyuu raise the people, it is, it will lead to a slightly new way of doing work. Well, we have been asked Inoko's, the efforts of everyone. Inoko: Well my house, so hardcore thought, do anything alone, than people, such so-called didi games artists like, I thought didi games is strong Firefox 3.0 want you to come with a basic sophistication. If you are thinking so fun times like that creative, and stick to the body while still a work in adulthood. Basic attainments is not so fun, Socci .... Nakajima: didi games I do not know it already. It is and it is a thought that you were programming, and Firefox 3.0 want you to raise the basic skills really, part of the hard-core, I there anyway didi games drawing force if he design: Inoko. Nakajima: That's you know really. Video industry we are I'm a pretty likely, such as no one is out to the right Once you've made the sentence. By taking that kind of person, to go worked his way up in the work. Inoko: didi games But, can have enough human resources, if you are thinking society side, I do not it does not work well with excellent human resources that draw a picture but rather with respect to picture. But, to not popular at all, even though it ll amazing people who have that kind of technical capabilities hardcore. Is that so: Nakajima? Inoko: Basically, now is great science away. Is it science away: Nakajima? It's right in the world basis: Park. I thought I and whether you are away humanities: Nakajima. Such as College of Art, boys because they no longer go.
Toshiyuki Inoko: Ultra technologist population lab team representative. Team Lab founded at the same time as the 2001 Engineering, Faculty of Engineering, the University of Tokyo counting graduation. Currently, new works that projection mapping the waterfall of 19m in height to the mock-up of an artificial satellite, Tokyo Museum didi games of Contemporary Art in Tokyo (~ August 31). Future, Pace Gallery at (New York, USA): (17 - August 15 July) held a "teamLab Ultra Subjective Space". (Such as 19 - August 8 July), "Kagawa Waterfront Festival" in (Kagawa), implement projection mapping in a huge water screen to create blown up by the sea. The Hey away super science: Inoko. I'm insanely number of people beauty college student. Japan'm the world's most Tteyuu the number of beauty college student against the population. So, the Tteyuu people draw a picture I do the most percentage of the population, the Tteyuu Japan. Good of the picture didi games is also a cross-sectional Totu number one in the world. I'm have been a kind of training Japanese people, and a drill basis. On the contrary, I do not have great popular place I hardcore science. Among the Faculty of Engineering, Engineering, also I'm a popular department like media art more. Will do tough: Nakajima? I'm didi games tired: Inoko. I was also Shindoka~tsu,

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