Sunday, July 6, 2014

And I get the context of the canvas and the canvas element. context, that is context.fillStyle we h

To make with 50 lines, simple life game HTML5 + JavaScript [programming] - I note that.
I think because the code would complete 50 more lines, and you can feel free programming. Article mmo I wrote earlier, to make with 200 lines, simple Puyo programming with enchant.js - I note that. It is much easier than!
To make with 50 lines, simple programming of "Ali of Langton" in HTML5 + JavaScript! NOTE - You know. What kind of life game to make this time?
Please describe as follows: index.html. <Meta charset = "utf-8"> <title> 50 line Game of Life </ title> <script src = "main.js"> </ script> mmo <style> body {background <DOCTYPE mmo html!>: Black; margin : 0; padding: 0;} </ style> <canvas id = "world" style = "display: block; margin: auto;"> </ canvas>
The Game of Life to complete mmo such a feeling. {/ * Start processing * / and initialization processing of / * Game} function update) declaration * / window of the global variable. Onload = function mmo (() drawing processing * / setTimeout of canvas mmo and update process of {/ * generation (update , ms); drawing process of {/ * canvas) loop} function draw (with recursion / / in milliseconds later. expected to be called in the update function. * /}
Let's declared as a global variable and constant first. width var FPS = 10 / / the cell;; / / frame rate var canvas; number var CELL_SIZE = SCREEN_SIZE / SIDE_CELLS of the cells of the / / one side; width var SIDE_CELLS = 200 / / the canvas; var SCREEN_SIZE = 500 / / = document . value is in units of px represents the width of the canvas SCREEN_SIZE; getElementById ('world'); var context; / / = canvas.getContext ('2 d '). SIDE_CELLS is the number of cells in one side of the canvas. CELL_SIZE is the width of one cell. FPS is the frame rate. How many times I generation is whether you want to update and drawing per second. mmo I will assign the elements of the canvas later on canvas. I will assign a drawing context after the context.
functions that are assigned to window.onload is executed when the page is loaded. . window onload = function () {var field = new Array (SIDE_CELLS * SIDE_CELLS); temporary storage mmo for the / / field information (var i = 0;; / / field information var tempField = new Array (SIDE_CELLS * SIDE_CELLS) i <field.length; (Math.random () * 2) i + +) field [i] = Math.floor;. / / to store random canvas = document getElementById ('world' "life" and "death"); mmo / / set var scaleRate = Math.min the size of the / / canvas (window .innerWidth / SCREEN_SIZE, window mmo .innerHeight / SCREEN_SIZE);; Get the canvas / / Canvas mmo stretching rate obtaining canvas.width = canvas.height = SCREEN_SIZE the canvas element. It stretches the / / canvas context = canvas.getContext ('2 d ');; style.width = canvas.style.height mmo = SCREEN_SIZE * scaleRate +' px '/ / context context.fillStyle mmo =' rgb (211, 85, 149) ' ; / / (field, tempField) color update; / / game loop start}
And I get the context of the canvas and the canvas element. context, that is context.fillStyle we have specified the color of the brush. It is pink this time. In carrying make life a game this time, a '(0, 255, 255) rgb' 'rgb (255, 255, 100)' Recommended pink except that you specify here is. It is a good even'm honest yes. By specifying the CSS width, the height of the canvas, it will be able to stretch.
In accordance with the rules of the Game of Life, and processes mmo in the life and death process. Rules of the Game of Life that are described in Wikipedia mmo is the following. meaning here of "adjacent" is the eight cells that exist around it. Birth: a living cell that is adjacent mmo to the cell is dead as long as there is just three, the next generation is born. Survival: mmo a living cell adjacent to the cell alive if two or three, to survive in the next generation. Depopulation: a living cell adjacent to the cell that is alive if not more than one, killed by depopulation. Overcrowding: If more than a living cell adjacent to the cell you are living four are killed by overcrowding.
And I will recursion at the end. I divide the FPS in 1000 of a second, so 1000 milliseconds. It means the update function is called only FPS times per second by doing this. number tempField mmo = field.slice are around / / own "raw" ();; function update (field, tempField) {var n = 0 / / replication for (var i = 0; i <tempField.length; i + + ) {n = 0; for (var s = -1; s <2; s + +) {for (var t = -1; t <2; t + +) {if (s == 0 && t == 0) continue; / / var c = i + s * SIDE_CELLS + t does not count itself; also wall decision (vertical or not protrude (c> = 0 && c <tempField.length) from {/ / array cell if that / / Check ! The doubles) mmo if (i <c && c%SIDE_CELLS!=0 || i> c && c% SIDE_CELLS = SIDE_CELLS-1) wall of judgment if {/ / left and right (tempField [c]) n + +; / / When was "raw" count}}}} if (tempField [i] && (n == 2 | | n == 3)) in the "raw" count {/ / 3 field itself or 2 [i] = 1 ; / / in the "death" count "raw"} else if (tempField [i] && n == 3!) {/ / own 3 field [i] = 1; / / "raw"} else field [i Updated setTimeout (update, 1000/FPS, field, tempField) the / / canvas;; / / recursive} point] = 0; / / "dead"} draw (field)
Call the function mmo specified in milliseconds after setTimeout (function to call, in milliseconds, argument 1, argument 2, argument 3, ...) is. I am calling the update itself this time. You have specified the "tempField" arguments, "field" of the update function third argument, the fourth argument. specification of the function call should not update as (). Please refer to something here for setTimeout. Let's write a drawing function!
Is. It is a simple function. (; i <field.length; i + + var i = 0) {var x = (i% SIDE_CELLS) * CELL_SIZE; (0, 0, SCREEN_SIZE, SCREEN_SIZE) function draw (field) {context.clearRect clear for the / / screen ; / / x coordinate var y = Math.floor (i / SIDE_CELLS) * CELL_SIZE; Draw / / the "raw"; / / y coordinate if (field [i]) context.fillRect (x, y, CELL_SIZE, CELL_SIZE) }}
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Saturday, July 5, 2014

I am a game development mbc3 framework in a month or two here, and cocos2d. But Japanese document i

game Walkthrough extremely simple on the iPhone using cocos2d - jarinosuke blog
I am a game development mbc3 framework in a month or two here, and cocos2d. But Japanese document is not well-equipped too, where he was visited various web sites and wiki of English. Class names have changed in relation to such version quite, etc. or addicted at boring, wasted time I have made it takes. Found a very good introductory article among such, because it was great in an easy-to-understand article by far in contents, I was allowed to be translated in awkward English.
I was thinking I'm just beginning to learn cocos2d, and some are suitable for start now the cocos2d, tutorials practical There are plenty, but "super simple, But I'm Dattari animation that I wanted I did not find a sample "thing Applied mbc3 can be without the music or was or was a collision. I was thinking on the basis of the experience and, eventually making a simple game on their own, try to make a tutorial toward the newcomer in the future. I think from the beginning to the end, the steps to create mbc3 a simple iPhone game using cocos2d, this tutorial and tells us in attendance. While along the tutorial, or may be working on a sample project at the end of this article at a stretch. Which may be used. I think anyway, mbc3 that there are ninja there.
So using the template of cocos2d you have installed right now, let's create a simple HelloWorld project. Let's make a new cocos2d project by launching the XCode, by selecting the "cocos2d-0.99.0 Application template". And please set to "Cocos2DSimpleGame" is the name of the project. Well First of all, let's build, I should be all green. should this screen appears. cocos2d is composed of the concept of "scenes." I think it is close to the concept for the game, such as the screen or was level. You're going to be having a lot scene. For example, the menu screen or was, or was the action of the main screen of the game, I should have the game over screen in the end also. Some of the scene of them have (something similar to that of Photoshop) layers of a lot, the layers will be included a lot of other node label or sprite, and menu. And they node's may be included to the same node of the other. (Can also sprite Nantes have a child sprite in it)
before adding the sprite, image for use with it, huh necessary. I may be cooked in their own separate but Well, I may be me making this image beloved wife I was created. I wonder if it could get. image a Player image, a Projectile image, a Target Image? mbc3 Let Otoso of XCode among the "Resources" folder by dragging them if possible. And to check "Copy items into destination group's folder (if needed)" and also so as not to forget. Come what may, do not go and does not point to me who the place where he will have to get the image, you want to place the player in this next. I want to remember, but (0, 0), the value of x and y is increased by to the right, and go up to the top, each coordinate of the lower-left in cocos2d. Coordinates of the upper right I'll be (480, 320) finally this project because it is landscape. You want to remember another, when you set the position of an object, Copy all position that by default I do such that I linked to the coordinates of the center of the sprite of us are about to add now. So if it is necessary entries like this I we tried to put them in parallel to the middle of the left edge of the sprite player. Position of [player sprite's width] / 2 y's condition I [window height] / 2 the position of x. Because keep the image below, I be better and consult it.
Well then let's to code it. Let replace Click HelloWorldScene.m open the Classes folder, and following of the init method! - (Id) init {if ((self = [super init])) {CGSize winSize = [[CCDirector sharedDirector] winSize]; CCSprite * player = [CCSprite spriteWithFile: @ "Player.png" rect: CGRectMake (0, 0 , 27, 40)]; player.position = ccp (player.contentSize.width / 2, winSize.height / 2); [self addChild: player];} return self;}
Let's move it to compile, sprite'd be appear alive and well. But I background is I'm still of the default black. But I'm mbc3 white and it is this image. Can be as one of the easy way, it's me change using CCColoredLayer class layer of background. Let's write so long. Let us as follows the definition of the HelloWorld interface Open HelloWorldScene.h. @ Interface HelloWorld: CCColorLayer
Let me added before the init method right now the following methods. - (Void) mbc3 addTarget {CCSprite * target = [CCSprite spriteWithFile: @ "Target.png" mbc3 rect: CGRectMake (0, 0, 27, 40)]; / / Determine where to spawn the target mbc3 along the Y axis CGSize winSize = [ [CCDirector sharedDirector] winSize]; int minY = target.contentSize.height / 2; int maxY = winSize.height - target.contentSize.height / 2; int rangeY = maxY - minY; int actualY = (arc4random ()% rangeY) + minY; / / Create the target slightly off-screen along the right edge, / / and along a random position along the Y axis as calculated above target.position = ccp (winSize.width + (target.contentSize.width / 2) , actualY); [self addChild: mbc3 target]; / / Determine speed of the target int minDuration = 2.0; int maxDuration = 4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random ()% rangeDuration) + minDuration; / / Create the actions id actionMove = [CCMoveTo actionWithDuration: actualDuration position: ccp (-target.contentSize.width / 2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget: self selector: @ selector (spriteMoveFinished :)]; [target runAction: [CCSequence actions: actionMove, actionMoveDone, nil]];}
Was left as comment out redundant representation to make it easier to understand as much as possible. It is calculated in the same way for me "~ place the object where" you have to talk before fairly mbc3 in the first part. New elements here I would add the action. cocos2d to be incorporated is an extreme mbc3 action a lot of easy, you can do or use to sprite animation of it. They had various, mbc3 or was or was animation fade or jump was or was moving, there is also a lot of animation that I. We shall use to target the action of three here.
Use when moving to the left from the off-screen objects directly to this CCMoveTo. The can also specify the interval at which the moving, you have to take 2-4 seconds at random this time. This callback function to be called when the action of something done CCCallFuncN. You have to name me spriteMoveFinished this time, but it is not over yet to write. I'll do later. mbc3 Use when you connect the action of some CCSequence this. You have to call the CCCallFuncN after it has finished with the first CCMoveTo this time.
Well then one last thing. It 's not to be called the method every time you create a target to be a state of now. To this interesting, let us move on an ongoing basis all the time. Let's call you to schedule continuously callback function in cocos2d mbc3 in order to achieve this. It's going to be before you return in the init method in the following code. [Self schedule: @ selector (gameLogic :) interval: 1.0];
Here, I'll ninja began to action some. So next try to make shooting! I think that there are many ways to make shooting, but I try to to things that, to fire in the direction of the bullet taps from the player if the user tap the screen in this game. I want to use CCMoveTo action to match the beginner level, but it's become such so I have to use only a little math. If you say what why, destination've mbc3 got becomes necessary to CCMoveTo, but I'm no good to the touch point to it, because the touch point, because it was something only for determining the direction of the bullet is fired from the player to the last. I we want to be I do such that it continues to move up until the off-screen bullet through the touch point.
Touch of the layer is activated mbc3 on this, I'll mbc3 know the callback function of the touch event. By me, and try to make ccTouchesEnded method that is called when the touch is completed. - (Void) ccTouchesEnded: (NSSet *) touches withEvent: (UIEvent *) event {/ / Choose o

Friday, July 4, 2014

As such, the purpose of a maximum of mathematics education is that a certain technique to explore t


It is embarrassing Nagaoka Ryosuke Contact. I was taught to about a 40-year-old in early summer rain manner first year of doctoral graduate, from 25 years in Sundai. I was majoring in mathematical philosophy, the history of science in graduate school. It is a little exaggerated, but I think in the philosophy of philosophy, mathematical philosophy, and,'s math in the math still. who unfollowed me The classroom, and teachers Hiromatsu Wataru Omori Shozo teacher has come. The Hiromatsu teacher, you may want to us to come up to the hospital I had to long-term hospitalization with pulmonary tuberculosis, it was said to be "Please mass production of paper." But, I enjoyed the people who unfollowed me of Sundai. Thought this was going to "have plenty of people to get used to the University of Tokyo professor, having taught at Sundai is not only me," and. Thought this was going to have any number of so-called charisma prep school who unfollowed me instructor, but from being connected and education and academic, there is only me. It is was young.
- Perhaps there was no sensitivity to me, mathematics was taught in high school seemed to dull. While Nagaoka Unfortunately, that formal mathematics, just superficiality is emphasized in recent school, I feel the main thing, like not taught mathematics living will. "The square of the quadratic function y = ax, parabola convex who unfollowed me under When a> 0". So I what. Whether there was glad What do you know it. It does not seem much taught such as linking the movement of material point, such as the first encounter with the functions that are not linear, such as nature holds true for only a quadratic function, be the case. On the other hand, including the physical, even in science, it does not seem to tell me too much horror of mathematical deduction in the background.
In terms of a more familiar example, it has a plastic bag of (towel paper coffee shop) wet tissue here. The world of the spring up to a certain point. After that, I will not return to the original. And I will be thin. I will expire at the end. Such "stress-strain" is a concept that has been used in the world of hard materials such as building originally. Recently, it has been applied to a polymer such as polyethylene. The easiest describe this phenomenon, it is a differential equation called "Maxwell model".
To put it simply, when the law of differential equations satisfied by the function and its derivatives are given, one point graph of the function passes is known, of that thought classical differential equations, graphs It is a thing all points through that, understand. However, unraveling only mathematical method exception to the exception in the differential equations of many, can not be solved only by numerical methods overwhelmingly. Differential equation, which has been doing in the old high school, was something of a special case that can be solved mathematically. So, if there some people Chimae stop if only such a thing, it stopped completely in high school mathematics. This is very disappointing.
Differential equation for specific who unfollowed me world image, now, the exact opposite who unfollowed me view of nature has come out. It is a thing of all, what probability theory. The typical is the thermal who unfollowed me dynamics. Taking into boiling water ice cold, it becomes lukewarm hot water. It can not be proven to mechanical this thing. who unfollowed me Dynamics phenomena such as the billiard pool table, can be reversed all the time. Even if reverse rotation to take a video, and is consistent in the dynamic phenomenon. However, phenomena related to heat, can not be reversed. Lukewarm hot water, not boiling water and ice. Including thermodynamic, research areas of mathematics and important unresolved has spread.
You have to keep thinking about when discussing the topic of "mathematics state-of-the-art" is, and that the topic that everyone is jumping is a state-of-the-art in the usual sense, but you look cool, it was just going around It is to be also that many. Some of the story that I was doing at the time of about 20 years old, it is not Mimuki who unfollowed me much now. In some cases, those on the other, it was said, "such a thing's a fraud" and to grow big. And "chaos", "complex systems" It is a typical example.
Teaching experience in Nagaoka prep school I was big as hell. Because I have found that when students make a mistake, that there are reasons who unfollowed me "rational" is always there. There was often even if you have a thing or mathematically, and that not dismissed as a "mistake" simply, good sense philosophically sometimes. Taking the example of the addition of the elementary school level as easy-to-understand story, I mean 1/2 + 2/3 = 3/5, be drawn as an example of terrible errors who unfollowed me are many, but in some consider, the first component between It is also possible to say that add, and have a calculation of vector plus a second component to each other. In other words, it is not able to be called is doing the math of unexpectedly high school.
Or, to determine who unfollowed me a "mistake because you can about a minute and 1/2" when a child is answer who unfollowed me a fraction of "4/8" is, it would be too simple. First of all, I say 4/8 = 1/2 is true, 4/8, even should the correct answer, and a scene towards the 1/2 from 4/8 is good, more of the 4/8 is suitable vice versa and you get some cases. For example, How to express that when you divide by eight milk 4 pack, instead of divide by a half pack by opening all, one man and one 1/8 Pakku per day, and that drink is divided into the 4th. You may want to consider such a case.
The content who unfollowed me you are teaching junior high and elementary school, in high school now, there are a lot of things it was not common knowledge in the world of academic several hundred years ago. It is common and that the students or stumbled, or wondering, that the great discovery of the past are related. Why become a positive number is multiplied by the number of negative and a negative number. Whether the number what exactly is an imaginary number "i". If you can explain a lot of knowledge, Omotte deep understanding about what is the side to teach, there is any history in the background, how to and what has been related to other fields, children feel the fun of mathematics may increase much does not.
But instead of a falling apart, every single thing that you learn in mathematics, are tied to each other. Is the subject of mathematics in high school level, for example, "complex", "coordinate plane", "high-degree who unfollowed me equation" and "trigonometric functions" I have tightly who unfollowed me coupled. What ties strange that is is interesting. The back of the thing seems simple, actually interesting the world is spreading. There is a possibility, which is said in the wake of the mistake, it. Children believe talent to discover the "joy of the know", the joy of learning, sleeping in as soon as he is going to bloom by it.
As such, the purpose of a maximum of mathematics education is that a certain technique to explore the mathematical who unfollowed me world, ie understanding, to tell the children the joy of discovery. Problem that could not be understood, or to solve clarification, is simplified in how to go stacking thinking a priori or a posteriori, initially. And even in the world of impermanence, recognizing universal, absolute exists close to how. Or, on the contrary, of human reasoning "absolute who unfollowed me confidence" is either how vulnerable. Truths that are buried in the specific individual property, or be integrated into the larger truth at how. I think in there is nothing to it to experience childhood, adolescence, and that sort of thing, mathematics as appropriate. Opportunity to people of mathematics enthusiast become math lovers also, opportunity to people of mathematics hate is so also, in uncertainty "becomes visible suddenly in a long thinking who unfollowed me things that did not appear until now" charm and math experience I think that it might be there.
I think there was a person of "frustrated when Tsurukamezan in elementary school" Nagaoka, but I, very important who unfollowed me to this setback. The Tsurukamezan, and, of Japan, and limited for the time being, but I think as there are strengths and weaknesses of mathematics education. The mathematics education, it can not be said that with a power to go to resolve the problem power, difficult to think in the true sense of the term often. who unfollowed me Speaking flat, you'll who unfollowed me become a thing that it is not tied experiment, who unfollowed me and observation, but not tied the world and to live, and other cultures of other than mathematics, in short, is a world of promise. First of all, it's count together the turtle and crane but it is a strange thing. Above all, it is the foot of the turtle's legs and crane. By the way, Tsurukamezan but I was a pheasant and rabbit originally.
People with a grudge against mathematics, listen majored in the field of mathematics at the university, a lot of the math teacher of high school. To high school solved the problem, but the mathematics of the University that, do not know the reason. Until high school, children are participating in mathematics education. Mathematics Education of the University's boring, we are not managed to enlist voluntarily in education who unfollowed me students. In the words of the teachers understand the students, it is because they no longer talk about the meaning of their own research. Meiji University which are right now I might be the university that you are going to do it exceptionally. This is not a compliant students but never, teacher that disseminate information to the active there are also many.
You've had more than 10 years as a full-time Nagaoka. It was a good experience. Internationally, distance education has become a huge swell. Distance Learning University, (anytime), (anywhere), anyone has been to the catchphrase of (anyone), the "3A" anywhere who unfollowed me at any time. About the past ten years, "A fourth" and "at any pace" that's more important, the world is now say. It is important when considering the education system be given flexibly as possible, the education of high quality. However, Japan, when after the war was "democratization", the ideal of equality who unfollowed me of educational opportunity, through irresponsible constitution of only recite as mantra it, the system was rigid and "can" is I've been able . Education is a service of "public" will not ever fall under the control of the "can". Teachers of many schools loses ability, you can not look on the outlook complexion of the Board of Education, the complexion of the parent now. It was led to think in, teachers are fighting with such force with a his ideal. who unfollowed me Comes., In order to support firm that kind of teacher, who has got down from <government> is, early myself is.
Nagaoka after the war, the Course who unfollowed me of mathematics to have been revised significantly there five times. First time. "The number I, mathematics IIB, Math III curriculum" in, elementary geometric traditional, which came into effect in 1963 was abolished, modern mathematical material, such as vector and set-logic was introduced boldly on behalf of. In time, symbolized by the success of the satellite launch, expectations of the people for science has raised the most, such as science and engineering universities, undergraduate aims to train human resources to improve and develop the industrial base of Japanese society that has entered the high-growth period prosperous construction of new, even expansion, it was science and technology boom of unprecedented. Against the background of it, not easy material never has been absorbed and digested quickly in the field.
Second time. Came into effect in '73 "modernization curriculum" is to bridge boldly, as symbolized by the set, mapping, matrix, the concept of a linear transformation, so far have been divergences modern mathematics and school mathematics, the groove It's who unfollowed me aimed at. However, it is what philosophy modern mathematical in the late 19th century, was established who unfollowed me through who unfollowed me a very sharp conflict with the view of mathematics earlier. On the other hand, basically, mathematics high school education or less has been deployed on the basis of day-to-day sense of "health" of the early modern era math idyllic (16-18 who unfollowed me century). "Modernization" has been enforced without being aware of any contradiction of this maximum. As a result, we strengthened the tendency rather than access to the philosophy of modern mathematics, is taught only technology solution of the problem of formal mathematics that hollowing rather. After all, I went led to the creation of a large amount of hate math.
"Mathematics , basic analysis, algebraic geometry, calculus, probability and statistics curriculum" third time is, which came into effect in '83. It is not the transition to the 5 subjects consisted of three subjects configuration. As a result of fragmented content, it has resulted in the impoverishment of the contents, the collapse of comprehensive understanding. For example, by algebraic geometry and basic analysis, probability and basic analysis, which has been integrated as a "number B" traditional, taught independently, understanding interdisciplinary between them, with the exception of the only entrance exam problem, It's has become to be lost from formal education. School has lost the trust of home and children, will celebrate the era of prosperity Harajuku prep school.
Fourth time, came into force in 1994. Is the "core curriculum option". With presenting normative, in a unified manner as compulsory curriculum core knowledge required high school students all should learn, the learning out of it

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2013/01/23 03:08 ʤ ?ʥ Ȥ Ƥƽ ΤǤ ɤޤ Ƥ ޤ 顢 оݤȤ Ƥμ ʪ ǡ ñ Ѥ Ū ǡ ڷɤ ǰ ʤ ʳ Ū Τοʹ 濴 ˤ Τ ȸ Ȥ Ǥ Ĥ Ǥ κ ǥ Ȥˤ ꡢ Ѵ Ȥ ĥ ˤ ưפ Ǥ ʤ ޤ Ͽ ؤʤɡ 줳 ץꥪ ʻ ˤ ưפ ߤΰ ǧ ĤĤ и Ū оݤ ǧ ˤϡ ϵ ʤ Ȥ ʤ ʤ Фʤ ʤ ä ϡ ï Ƥ Ȥ פ ʤ 褦 ʼ ĥ Ƥ 뤳 Ȥˡ ष º ɤ ޤ λ ʪ Ǥ 롢 ˤ 롢 ޤʲʳؤ 첣 դ Τϡ ǥ Ȥ ؤ ʤǤϤʤ ȹ ޤ Ϥ ĤƼҲ ޤǥޥ륯 ؤӤޤ 졼 ʪ ʤ餺 褦 Ȥ ޤ 줬 褷 Ƽ ǤϤʤ ȵ դ ߤΰ ˤΰ ҥ Ȥ Ƥ 줿 Τϡ ǥ Ȥ ο Ǥ Ȥ ե å ʼ Ȥ Τϡ Ϥΰ Ǥ ޤ Ĥμ βս ɤ ɤߤˤʤ ΤǤ 礦 ϥǥ ů ؤ Ȥ ΤǤϤʤ ʤ ǥ Ȥ ˡ äƹ Ƥߤ Ȥ ΤǤ 롣 ά ů ؤ ˡ ϲ ޤǤ ǥ Ū Ǥʤ Фʤ ʤ ޤǤ Ū С Ūʬ ϤǤ 롣 θΤ ů ؤϸĿͼ Ū Ȥ ͳ Ū Ȥ ΤǤϤʤ ů ؤϼ ʤ ꤹ 뤳 ȡ ʤ 뤳 Ȥ ؤ ΤǤ Ͽ ºߤ Բ Ū Ȥ Τ ʤ С 桹 β桹 ñ Ū Ū ȹ Τ Ϥʤ ϡ Ҥ ǡ ʤ ϽФƤ ʤ Ǥ ? Ϥ ʸ Ϥˡ Ȥ 褦 ʶ Ф ޤ ʤ Ԥˤ äƿȤ 줿 褦 Ǥ Ū û Ѥǡ ʬ ä ȸ äƤ ΤǤϤ ޤ ޤ äơ Ϻ ʥǥ ʸ ˡ ɼ ƤϤ ʤ Ĥ Ǥ ڹ ڼ ʩ פˤ ˤ ʤ Ƥ ΤǤ Ƭ ιŤ Ǥ ˤϡ ö ǥ Ȥ ꡢ Ĥ ؤӡ ߤˤĤ Ƥλפ ߤ Ȥ ʤ ȡ ä ڷ Ū Ǥ 뼫 ľ ʤ Ȥ Ȥ Τ ޤ пȤ Ȥ Ƥϡ ҤǤμ Ҥˡ ݤ ʰ ܤȰ Ƥ ޤ 礦 ˡ Ȥ ơ λ ؤФ Ƥ ȻפäƤ ޤ
19 http://www.google.co.jp/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCUQFjAA&url=http://d.hatena.ne.jp/cool-hira/20120405/1333574048&ei=f-d8T7zWMsa1iQfPzLmWCQ&usg=AFQjCNH5xbV8AxUjSMfOrdeNmqXp1kEc5Q&sig2=LC60a8jC_rUqThfAZIIMjA 9 http://search.yahoo.co.jp/search?p=ʿ ʪ 쳨 &search.x=1&fr=top_ga1_sa&tid=top_ga1_sa&ei=UTF-8&aq=1&oq=ʿ 8 http://ezsch.ezweb.ne.jp/search/?query= ? 륫+ + Σȣ &ct=0001&pd=1&sr=0000 8 http://ezsch.ezweb.ne.jp/search/?query= Τߤ + + ץꥢ&ct=0001&pd=1&sr=0000 8 http://www.google.co.jp/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=3&ved=0CC4QFjAC&url=http://d.hatena.ne.jp/cool-hira/20110714/1310591453&ei=TPh8T7uNB8nrrQeVr73TDA&usg=AFQjCNFJE9CHSKPDthQNeIzHePnO4SVE

Thursday, July 3, 2014

ɥCD ߥ Vol.3 ο ꥭ ~ ~ ƥ : ɥ, Kun, Wei, պ,,, ǽ , ,, Խ Ǽ / : ˡ ߥ Brick å ƥ ȯ: 2006/12/20 ǥ: CD


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ɥCD ߥ ץ ɥ Vol.1 ƥ : ɥ,,, Kun, Wei, պ, , ǽ, Ying Ǽ / : ƥ ȯ: 2007/07 / 25 ǥ: CD å: 12 ξʤ ޤ (17) ?
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[ ] Υ ޥ ʸ ĿŪ ˡ ˤ 2014 Ⱦ [ɥ] ɥ åḫ ȿ Wei ꤵ Υ Ȥ ܤ äƤ ˤ Ĥơ Ϥ ߤ Τ դ [] պ ڡ ɽƻ פ ɤ ˤ Ĥƹ [ ] 㰦 Ĥ ߤ ʤ ޡ פ ݺ ȯ Ȥ [ ] Υ ޥ ʸ Ŀ Ū ˡ ˤ 2013 [ ] 5ӡƥå סץ ꡪ ƥ 㥹[ ȥ He] ε ޥ ƥå ץ וי Dishes 륭 λ ȸ mine [ ] Ф á ץ 㥹 [] 30Фǰ 7 cake 30 [ ȥ He] İƤ ȥ He Ҳ Ƥ ߤ 롡 2013
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Wednesday, July 2, 2014

ޥ å ηкѳ


ǯ θ Ⱦ Ф ɤߤ ؿ غ ˤʤ ĩ Ԥ β 衢 Ÿ (ؤڤ Ҥ 餤 Ӥ) ˤơ ط ؼԤ 夲 Ƥ ΤǾ Ҳ Ȼפ ޤ Ƥκ ʲ Ǥʡ Ϥ ˡ פ ȴ ؤ ڤ Ҥ餤 Ӥȡץ 裵 Ȥʤ뤳 ܤǤϡ Ⱦ ν ο ؼԤ 夲 ƾҲ 롣 Ⱦ δ ˤϡ ꥫ ݿ س Ƭ Ѥ 塼 㡼 ץ ȥ ι Ф 濴 ϤȤʤꡢ 椫 ή ο ؼԤ ᡢĹ ζ Ʊ Ƥ 롣 ꥫ ؤ 塼 㡼 Υ 븦 Τ褦 ʴ Ȥθ Ϥʸ ԥ 롼 פ Ǥ 椫 줿 ؼԤ ޤꡢ ǽ Ĺ ޤ Ƥ 롣 ǾҲ 뽽 Τ ꥫ ޤ ϻ Ȭ ϡ Ż Ƥ λ Ⱦ ꥫ θ 浡 ؤDz Ƥ 롣 ơ ǾҲ ؼԤδ ʤΰ ˤ Ϥ ˡפ ѡ ʤߤˡ ʲ Ρȶ Ĵ ɡʡ Ĵ ɡˤϡȶ ϡɡʡ ϡɡˤθ Ȼפ ޤ ο ؼԤϡ ؤȱ ѿ ؤ ξ ǽ פ ȯ H ϡ Ƥ ʬ 饤 ե Ȥ ץ ͰƤ ά ˤĤ ƹ Ϥʲ Ϥ Ԥä J ȡ 륭 ϡ ҳ ȿ 륬 αƶ Ȥ äΤ ε Ѥ ȯ ƥ ϡ å ʤɡ ʪ ؤ Ū ο Ū ä Ω ʥå ϡ Ĵ Ĵ Υ ˤĤ ƥʥå ѹդ Ρ кѳؾޤ ޤ Ȥ Ȳ 餬 ʥå ؤ Ƥϡ ʲ ȡ Ϫ Ƥ ޤ Υ ȥꥫ Խ Ԥβ Ǥ ɡ ХåȤ ܡ פ 줬 ä ΤǤ 礦 ǯ ʥå 塢 襤 Ǥ Ҥ Υ ԥ ɤϱDz ӥƥ ե 롦 ޥ ɡ ˤ ߤ äǤ ʾ С ޡ ǯ פ ꤷ ʥå ʸ إ Υ ȥꥫ Ȥ кѳؤλ ȯɽ 줿 ʸ Ǥϡ ζ Ҥ Ͷ Ĵ ˤĤ ơ ʥå IJ Ȥ γ ǰ Ƴ 줿 λ üԤ äơ ߤ פˤʤ 褦 ʹ ư ή Ȥ뤳 ȡ Ϥ 줿 ư Ф Ƥ ȳ 뤳 Ȥ λ äƤ 륲 ˤĤ ơ ʥå IJ ϡ ɤ Υץ졼 䡼 ˤ Ǥ β 餷 ʥå Ϥ ʸ δ Ū ʥ ǥ Τ Ĥ ؤγ ΤȤ кѳؤμ Ȥ ФƤ ƹ Ƥ ץ ȥ Ƥ 顢 Ͷ ǯ νճش ˡ ä ΰ 餫 ˤ Ĥθ Ĥޤ ɤβ ʤ Фʤ ʤ Ω Ƥ뤳 Ȥǡ ץ졼 䡼 ˤȤäƤ ? ? ν ˤ Ĥβ ߤ 뤳 Ȥ ʸ Ǻܤ إ Υ ȥꥫ ٻ Խ Ԥ ϡ Хåȡ ܡ 롢 ʥ դˤĤ λҤɤ Ĥ Ȥ ä ξ Ѥ 褦 ɤ Ϥ Ǥʤä yyasuda ˤ Ǹ ˡ Ƕ Ƥ Ƥ ؤ ɥꥹ ȥ åפ ĺ ޤ ϽпȤǤ ä 벣 Ω ؤα 涵 餴 ĺ ޤ 椵 ɤ Ȥ ޤ
ؿ ؼ Ԥ λ (Ȳ ʳ إ 饤 (35)) Ë ٿ ϳ ء 1 (ʪ إ ) L ϳ ء 2 (ʪ إ ) (n) L δá Τ 䤵 Τ (ʪ إ 饤 ) Ŭδáʡ ޥ λ ä Ϥ ϡ ӥ塼 Ԥο ؤηɰա 餷 Ҥ Ҥ äƤ ޤ Τ ޤ ʸ Ҳ ʳطϤ ơ ɼԤΰ äפ ޤä ޤ ӥ塼 褦 ʵ ޤ ʸ Ǥ
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Tuesday, July 1, 2014

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